Games Programming, programming games, coding games, games coding

Game Making Programs   Other Links

Programming Tutorials / Game Making From YouTube jimmyrcom
(Check out the Description for more Programming Links):-
    
    
Game development - how to From YouTube HackingHarvard:-     
    
Building Your Own Video Game with XNA From YouTube JogoShugh:-     
    

XNA Video Game with XNA. Microsoft® XNA® is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.  Create games for the XBox 360 

Creators.XNA a community all about games - created by you, played by everyone

Interesting XNA Creations  A few of the XNA videos of games from YouTube groundh0g

I recommend you watch all these before you start even thinking about coding:=
Game Development: Where to Begin  From YouTube GyroVorbis, (Read the description for more helpful coding links):-
Part 3

From YouTube LusikkaMage, (Read the description for more helpful coding links):-
SB8 Game Coding Tutorial 00: Intro and Compiler setup. Spriting for Video Games Tutorial 01

Tutorial 1 Immense Crash Course In Games Coding Dec 2006  Noolmusic :- Simple Explosion Animation Tutorial Cinema 4d  Noolmusic :-

Amitp's Game Programming InformationBookmarks collected while working on games. As a result the set of links here reflects the types of things needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code.

Free Game Programming Libraries and Source Code Fancy developing your own games? The games source code, games programming libraries, games development kits and other utilities listed on this page may make your job easier.

GameTutorials - Programming with a personality, from start to finish

  The Game Creators are pleased to announce that their flagship C++ game development package, Dark GDK is now included free of charge with Microsoft Visual C++ 2008 Express, part of the Microsoft Visual Studio Express range..

Dark GDK offers you the power of DarkBASIC Professional, with complete integration into Visual C++ 2008 Express's development environment.

1) Microsoft's Visual C++ 2008 Express

2) August 2007 DirectX 9.0c SDK  (See DirectX for latest DirectX)

3) Download Dark GDK (Click here for Microsoft download page)

A collection of tutorials aimed at getting you started with Dark Game Studio

Also see The 3D Gamemaker

DarkBASIC - The Ultimate 3D Games Creator. DarkBASIC allows you to create your own games, demos, slideshows, even business applications using the easy to understand BASIC programming language. Even if you've never coded before, just follow the in-depth tutorials and you'll be generating results in minutes! Harness the power of DirectX and make 3D objects come to life in just a few simple commands. For the first time ever, the power of the PC and Microsoft's game engine DirectX can now be controlled by everyday PC users. It's no longer the sole domain of the expert 'C' programmer. Anyone with a PC can now make 3D objects move around the screen interacting with other game objects and taking live responses from the game player's inputs.

The Game Creators delivering you affordable and cutting-edge game development tools. The products we've been building for over 8 years, and the companies we partnered with, all have one specific aim - to enable you to create whatever game you want on your PC. The process of creating your games should be fun, easy and not too heavy on the wallet. The products you need should not break the bank and there will be no more slaving all night over a hot keyboard just to get a simple 3D object onto the screen. With our products you can achieve impressive end results within a fraction of the development time and cost of other languages.

Gamedev community for game developers of all levels, from the green beginner to the seasoned industry veteran. Over 350,000 developers from around the world return here regularly to take advantage of our frequently updated developer news, thousands of articles and other resources, amazingly active forums, and most importantly to be a part of the growing international community of game developers.

Gamedev Game Development News:-

GameDev.Net

Maximum Game Development!

gDEBugger V5.7 - Enhances iPhone and iPad on-device user workflow
Graphic Remedy is proud to announce the release of gDEBugger Version 5.7 for Windows, Linux, Mac OS X, iPhone and iPad.
jMonkey Engine 3 - Alpha2 Released
The second alpha release of the Java game library jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository. Highlights include a new input system, PSSM & SSAO, many physics improvements and intuitive material editing.
GLBasic V8 is now available
GLBasic V8 is now available. Dream Design Entertainment is proud to announce the release of version 8 of GLBasic, it's popular BASIC programming language. Following feedback and suggestions from its users, GLBasic has been vastly updated to include many new features.
Next major release of iAuxSoft's audio/networking/sql db C++ programming engines.
iAuxSoft has just announced a next major release of the advanced programming engines dedicated to audio, networking and sql db interaction. This release introduces new interesting features along with bug-fixing.
The Daily GameDev.Net
If you're having a slow day, I recommend you read this post in the form of a rock ballad, or possibly as Bohemian Rhapsody. That'll solve the problem. Otherwise, this isn't set to music but it is a Perfect-Pitch GameDev.Net Daily! It's been several years since chipmaker AMD acquired graphics hardware company ATI, but they've finally decided to kill the ATI brand. Personally I'm concerned for the future of ATI's mascot Ruby, but that's another story. And if you want Eyefinity but did something silly like buying a DVI/HDMI monitor, they're rolling out a converter for you. My monitor's already DisplayPort...now if only I could afford two more. Or had desk space for them. The Xbox 360's directional pad, "d-pad" for short, sucks. If that's news to you, well you have been living in some kind of cave. They're now introducing a a transformers-style d-pad. I like how Major Nelson shows it off, non chalantly mentioning the community are "not big fans of the d-pad". Gotta love PR's clueless spin. Only five years and three refreshes late, but hey. They've also drained the color out of the face buttons, and if you've ever introduced someone to the 360 who isn't familiar with it, you'll understand why I think this is an incredibly stupid move. In any case, it's done so there you go. Continuing on the subject of stupid Xbox decisions, Microsoft is raising the price of Xbox Live Gold. I'm not even sure what to make of this decision, but apparently the way to survive in an increasingly long and competitive generation where your competitors are dramatically undercutting you, is to let them undercut you more. Interesting plan. And when it comes to competitors, Sony is intent on selling you on Move. I know I'm being negative today, but the demos seem awfully half baked for something that is rolling out in a few months. Sure Microsoft's Kinect games are somewhat painful to watch, but they are real games that exist and can be played. Sony is still showing tech demos. And just to round things off, here are some Kinect videos. Also, Sony does not like jailbreak devices. It's like I always say, those people who think they should own the devices they bought? Let them eat LAWSUIT. As for Nintendo? Keep on buying, because the DSi just got a price drop. Student ownership of code developed for classes is a tricky problem. DigiPen is an institution that assigns all of the student created intellectual property to the school. Luckily GamaSutra published an absolutely fantastic article to help clarify things. And it just happens to be written by one of our moderators, Mona Ibrahim. What a lucky coincidence!
The Daily GameDev.net
The Daily GDNet started in 1959 as a secret government project to deliver fresh gaming news to people worldwide. Eventually, it was co-opted by a man named Bob Arpa and his friend Freddie Inter. What we know of today as the Internet grew from Arpa and Inter's net, which itself was from GDNet. Scientists expect that the GDNet Daily will eventually expand to contain the whole of human knowledge every weekday. Famed weird-ass-videogame developer Atlus' parent company has merged it with a mobile development company. Atlus responded by emitting a sharp static scream, grabbing Japanese teenagers and throwing them into a bizarre pit of despair that melds the biggest terrors of Western and Eastern mythology. Hey, someone made a Baby Segway with a Wii balance board. I'm kind of surprised how well it works. Perhaps this Chinese Kinect knockoff will also help babies in some as-yet-undetermined fashion. Gabe Newell says that the Team Fortress 2 videos are Valve exploring moviemaking in case they want to do a Half-Life movie. I've not seen too many movies with silent protagonists - even the later Mr. Bean movies had him saying one or two lines before continuing to fight aliens bumble. If you're like me and still cling lovingly to computer RPGs, you probably enjoyed the Witcher in a way that is not appropriate to share in public. Well, it's back, of course, and there's an interview on Gamasutra about the sequel's development. In indie game news, you're going to want to check out this extremely disturbing (but fanatically well simulated) serial killer Roguelike which is really a mean hoax to make me write bad news posts. I bet when you woke up this morning, you didn't think about how much you wanted to learn about the history of Indian disco. Get over it.
The GameDev.net Daily
I am interested in most phases of data processing. A neato single-player DLC pack, Minerva's Den, is coming out for Bioshock 2. I'm a huge fan of developers releasing single-player DLC, so this is great. And while Bioshock 2 wasn't quite the game its predecessor was, it had an absolutely amazing final quarter of gameplay. So good. The Third Birthday is hitting PSPs some time next year. A character designer for the game is also hopeful that the other Parasite Eve games will be released a PS1 Classics before The Third Birthday is released. This is a thing I am wholly in favor of. Best Buy is going to start accepting used games. The company has been testing the service for a while, but is now rolling out the service to over 600 stores nationwide. Ubisoft's Red Storm Studio laid off 38 employees yesterday. Red Storm has been helming the Rainbow Six and Ghost Recon franchise since 1996, but recently Ubisoft has apparently been spreading the development of those games across numerous studios worldwide. All of the unaffected employees at Red Storm will, according to an Ubisoft statement, continue to work on the multiplayer component of Tom Clancey's Ghost Recon Future Soldier in anticipation for the game's release early next year. Here's hoping anyone affected by the lay-offs lands on their feet. And, uh, I guess Playboy is forming a game label. The "adult entertainment company" will initially be partnering with Bigpoint for the release of their free-to-play MMO Poisonville. According to a company statement, Playboy considers the video game industry a "a growing, mainstream area" and although they haven't unveiled much of their forthcoming business plan, the company is slated to target 18-35 year old males. Great. What an under-serviced demographic. That's the week! I actually haven't done much video gaming lately, so I feel mighty ashamed about that. I do want to see Piranha 3D, though. I like [some of] Alexandre Aja's movies and was absolutely astonished to discover he directed the movie. I also like piranhas. In three-dee. I guess?
The Daily GameDev.net
It's time for another Late Night Daily with yours truly. Let's all get caught up together on what's been going on this past week shall we? Studio News: Krome, Cohort, Realtime Worlds, Eutechnyx, Gamer-Party. I'm sorry to see that Krome Studios has once again announced it will have to be trimming staff, and this time it looks like an entire studio branch may be shutting down completely. You can discuss this more where there's already a thread in the forums about it. There are several Krome GDNet members here - best wishes to them all. The cutbacks continue, I'm afraid, as Dundee-based Cohort Studios lost 27 staff members, chopping the studio population by half. Not all is lost for Dundee though, as indie studio Eutechnyx is considering a new Dundee studio that would be able to snap up those recently set adrift. Additionally, UK TV company Channel 4 is pledging $1.5M to the Dundee game development community to be put towards funding games based on its various shows and properties. All this is in the wake of Realtime Worlds, which is working very hard to pull out of administration and show some value for APB. Finally, to end on a light note, a new UK casual games developer has been founded in Gamer-Party. EA sticks to its guns in MoH controversy sparked by UK Secretary of State. Bravo for EA, not bowing to outside pressure on its latest Medal of Honor game, which lets players choose to be Taliban during multiplayer and once again places players in realistic wartime settings. Unlike games depicting older wars and atrocities (like the Nazis), it seems the raw open wounds of many military families and those closely involved in the various conflicts are calling out "too soon". UK Secretary of State Liam Fox spurred things on by imploring UK game stores not to stock the title at all: "I am disgusted and angry. It's hard to believe any citizen of our country would wish to buy such a thoroughly un-British game," he stated. In response, EA pointed out that "we give gamers the opportunity to play both sides. Most of us have been doing this since we were seven: someone plays the cop, someone must be robber." Ultimately, EA hopes the fact that they developed the game closely with the US Military and the Congressional Medal of Honor Society will show people they aren't simply using the conflict as story fodder. Steam sale saves the day at Introversion. UK's well-known indie studio Introversion has been weathering the tough times just like everyone else, with their own ups and downs. Lately however they've been mostly down, forced to revert back to their original 4-person team of developers. Then came a breath of fresh air in the form of a Steam sale for DEFCON: "...the Valve sale -- it was just phenomenal...The sale did in the ball park of $250,000 -- so when you're back to being a team of four people, that's a lot of revenue." Introversion now has the funds to continue work in its two projects under development. Choose your own price sale stats for Gish. Chronic Logic recently held a sale for Gish that let buyers choose the price of the game before purchase, a sale technique pioneered by developer 2D Boy with World of Goo and later expanded upon with charitable contributions by a gathering of indie developers. Anyways, here are their stats for the sale, which brought in a net of $1,059.18. Daily Remainders - more cool stories that didn't make the cut along with game dev articles/features. Wanna get thrown back in time? Check out this Activision corporate commercial from 1981. That was a year before I was even born. Still, I couldn't help but chuckle right at the beginning when the voice over said "amazing graphics". Ever wonder what the Playstation controller's button symbols really mean? Well, wonder no longer! I like game soundtracks. I've said this here before. I especially like free game soundtracks, which is why I'm listening to Shank right now. (It's also a pretty rad game). Maybe when I scrounge up some more extra cash, I'll hunt down and rustle me up the Red Dead Redemption soundtrack. They're even coming out with a limited vinyl release. What a perfect thing to play on your Denon 100 turntable. Hey, good luck to my buddy Mark DeLoura on his next project after departing from Google! Read this post in Chinese
The Daily GameDev.Net
It's Tuesday evening, what else can I say? Let's move forwards together on a Newsilicious GameDev.Net Daily! A lawsuit against the developers of Lineage II is being allowed. The lawsuit claims that a player from Hawaii is so addicted that he's unable to function in daily life, and that NCSoft should pay damages because of the game's addictiveness. I'd like to suggest that Lineage II isn't nearly good enough for that to be plausible and maybe the guy's just suffering from run of the mill depression. Speaking of which, psychiatrists in South Korea are prescribing drugs for Starcraft addiction. It sounds silly at first, but it makes sense to me. The "addiction" is incidental, I imagine, and merely symptomatic of deeper problems. Of course, the MRI scan of patients shown pictures of Zerglings might be taking it a little far. Remember all those idiotic borderline illegal marketing campaigns? I fondly remember the Hitman one where they had a guy brandish a fake gun at a crowd. Good times. In any case, you can add Zynga to the list, which a stunt using fake $25,000 bills glued to sidewalks in San Francisco. Remember people, US currency denominations end at $100. I'll also admit, I'm not sure what makes this stunt illegal. Want to speak at GDC 2011? If you haven't submitted your proposal yet, hurry up -- the deadline's tomorrow the 25th of August! And for everyone who thinks indie games and Xbox Live Indie Games never go anywhere, feel free to shut up. James Silva's XNA-based creation hit 300K units sold, and the theme song is being released for Rock Band. Not only that, they're producing a T shirt to be sold by Hot Topic online, and probably brought back 20 years from now for kids who can't remember what on earth it was about. We've all been awaiting the availability of an integrated CPU/GPU unit for a couple years, and it's finally here. No, it's not AMD/ATI, nor Intel. Microsoft is the first on the market to pull it off. Granted it's not a desktop processor, and integration in consoles is hardly a new story. Still, lots of cool tech details. Am I above posting a video of booth babes from a game conference? It turns out that no, I am not.
The GameDev.net Daily
GDNet Daily is not authorized for internal use. Please discontinue usage if you experience rashes, allergic reactions or persistent illusions that the videogame industry is moving inevitably towards solely making yoga simulators for the elderly. Shooty remake Goldeneye has some crazy details available, including new plot and some new focus on covert action. Valve's hardware survey results are in, with the newly-added software survey. What software do people who use Steam have installed? Steam, obviously. Why did you even ask? Beloved face-puncher Castle Crashers is coming to the PS3 this month. It's worth it - go pick it up. It won't come with a backpack, like the Crysis 2 special edition. If you're like me, you've never started a game company. What you and I probably didn't think about is where all that furniture will come from. The answer? Ikea. While Finland provides us with the demoscene graphics programmers and musicians that we need to make amazing games, Sweden provides us with the boxy turbocharged station wagons and hand-assembled MDF furnishings we need to bang our fists into when we scream at our middle managers to tighten up those graphics. Of course, it's entirely possible that they didn't buy their furniture at Ikea, but with such storied ties to the game industry, between the groundbreaking RPG Ikea Shopping Fantasy VI and the tactical strategy game Flatpack Warriors, it's really their only choice. Apparently tax breaks for game developers are important enough to become an opposition issue. I just saw this post about Warlock Bentspine, and I gotta admit it looks pretty cool. Looking forward to getting a chance to try it out. If you're someone who is stuck in the world's longest traffic jam, you have my sympathy. It might be faster to get out and walk at this point, although traffic is going so slow that a strip mall has literally been erected to service the needs of your fellow traffic jam denizens.
The GameDev.net Daily
Hey! I hear tell that there's a Daily on this here video game development web site. HOLY CRAP IT'S JAGGED ALLIANCE 2. HOW GREAT IS THAT. EA wants everyone to know that they predicted APB's mediocre scores. Head of EA Partners (the distributor for Realtime World's APB), David DeMartini, had this to say: "We did suggest that where it landed from a review score standpoint was where we thought it was going to land from a review score standpoint." This is a professional and courteous way of saying "we told them so." The whole RTW thing is incredibly sad, though, and it sounds like a complete mess. I'm really hoping for the best for all of those effected by the lay-offs, and I really hope that RTW can find an arrangement which allows them to continue operating in some capacity. Apparently there has been interest in Project: MyWorld and, as such, some of the team has been hired back on. Castlevania: Lord of Shadows is coming out on October 5th; the game looks quite impressive. Double Fine's Costume Quest looks really neat. Atlus' new game, Catherine, (probably not safe for work) looks both completely amazing and completely incomprehensible. I have no idea what kind of game it's actually supposed to be, but I'm actually okay with that and am incredibly curious to see where it goes from here. Have a good weekend, kids! I've got a long couple of days ahead of me, but there's a lot of good contained therein. Not least of which is a girl, and Kane & Lynch 2, and Lara Croft & The Guardian of Light, and and and Ys Seven. Video. Games.
The Daily GameDev.net
Hello readers! While I thank Trent for his Olympian description of my activities last week, I was really on top of a mountain watching the Perseid meteor shower. It was pretty spectacular, hopefully some of you got to see it as well. I was then kinda supposed to do his Friday Daily but returned home that night rather beat from hiking that same mountain and honestly just plain forgot. So. Apologies. Now - DAILY TIME!! Studio News: Socialspiel, N-Space, Sparkplay, Aeira. A new Vienna-based studio built by former employees of Rockstar, Socialspiel has just announced its first game Push, a turn-based browser-based online board game. Some more unfortunate studio cutbacks were announced from both n-Space and Sparkplay, with the latter being the hardest hit and having put up its FTP MMORPG Earth Eternal up for auction. However, just as there are always some people going out, there are also some coming in, and I'm sure the new Brazilian studio opened up by US-based MMO publisher Aeira Games is hiring right now. Activision clarifies IP ownership in Indie Contest. It seems people are still confused about whether or not submitting their games/concepts to Activision's Indie Contest will result in the publisher immediately owning all rights to it, so Gamasutra, in an interview with SVP of development Laird Malamed asked him about it and he clarified the stance Activision has for the contest: "Regarding the ownership of the ideas, everything that is submitted is owned by the person who submitted it, and we take no final ownership of the ideas, the concept, even if they win," said Malamed. "The only time ownership comes into question is if we decide to publish the game, and there's no requirement that anyone make a game that we would publish." Still a bit unsure? Take another look (or a first look) at Game Attorney Tom Buscaglia's take on the very fine legal print. 'Moral Kombat', 'Game Theory' documentaries available online. Created by Spencer Halpin, Moral Kombat "studies the controversial, polarizing subject of the video game controversy through a series of interviews with experts on both sides of the matter some believing that violent games should be banned, others supporting their protection under the First Amendment." It was released back in 2007, so if you haven't seen it yet and are into this type of thing, check it out for free on Hulu (with some commercial interruption). The other documentary, Game Theory, was created by Scott Steinberg, and looks at why big game companies are refusing to change their strategies to match the change in the industry, such as limiting risk and sticking to big franchises. It's available to watch on YouTube or through Scott's blog. Be sure to check out the Daily Remainders below for lots of GDC Europe coverage from Gamasutra. Daily Remainders - more cool stories that didn't make the cut along with game dev articles/features. So David Perry was the first I saw to post yesterday about Microsoft's announcement for Flight, their latest installment in the Flight Simulator franchise. Many people thought it was dead with the closing of ACES Studio, the last developers to work on the franchise, but MS never said with finality that the series was canceled. Now, my first reaction was of course to scream and shout with joy - until I noticed the purposeful lack of "simulator" from the title. While it's obvious (and not very surprising) that MS plans to create more of a flight game than a simulator, I only hope it doesn't leave us hardcore simmers out in the cold too much. Then again, FSX is still a pretty awesome platform, all things considered. And dammit, I still want my X-Wing game from LucasArts. Or Somebody Read this post in Chinese
OpenFeint Launches 2.6, Connects iPhone + Android Games with Social Tools
After announcing its expansion to Android last month, Aurora Feint is today unveiling a viral game distribution system for its leading social gaming network, OpenFeint. With OpenFeint 2.6, players will be able to send SMS and e-mail game invites to any contact on their phone, helping accelerate social distribution for game developers. Available first on iOS devices, OpenFeint will launch this viral game distribution system cross platform following its expansion to Android. The new system is immediately available to OpenFeint's 35 million players and their friends. It will work primarily through SMS and e-mail and let players send personal messages to contacts on their phones, inviting them to play the games they love. The inclusion of Android's rapidly growing device base, with over 200,000 devices added daily, will only amplify the invitation system's viral reach. Safeguards have been installed to prevent spamming.
The Daily GameDev.Net
The great thing about Tuesday evening is that an Oddly News Heavy GameDev.Net Daily fits right in with everything else. It's like that wonderful day when your yoyo finally gets a string and the whole thing finally makes sense. It's also a great time to practice raising one eyebrow. Let's get the unfortunate news out of the way -- Realtime Worlds is in serious trouble. The company behind APB and Crackdown entered administration, apparently similar to bankruptcy in the US. Hopefully most of the developers will get to keep their jobs, and maybe things will look up for the studio with the release of Crackdown 2. There were also layoffs at Visual Concepts, the developer behind NBA 2K11. I hear LucasArts is a bit of a mess. Let's be honest here -- Force Unleashed was a terrible game, FU2's debut at E3 was embarrassing, and now the studio's being gutted. A shake up might be a good thing, but it sure looks like rough times ahead for the Star Wars franchise. On the bright side, BioWare's upcoming Star Wars MMO, The Old Republic, will surely be fantastic. I'm actually considering joining this whole MMO craze. THQ made a pen-and-tablet peripheral for the Wii. It seems a little niche to me, but there you have it. Incidentally, an actual Wacom tablet can be had for less money and is a fabulous tool if you enjoy drawing. Remember how people keep saying PC gaming is dying? Starcraft 2 doesn't care. Wired published an opinion piece suggesting exercise ratings for video games. Apparently it would be a very effective way to deal with child obesity. The suggested rating scale is idiotic and vague, not to mention pretty much only interesting to people who are worried about child obesity. Why not add ratings for how 3D a game is, how much thinking a game requires, the net artistic worth of a game, and how effective the game is at educating players about human rights? Whether or not videogame related degrees are worth anything is still an open discussion, but an ever increasing number of schools are offering them. Personally I find the whole thing a little odd, but nobody thinks twice about art schools, law schools, film schools, music schools, or cooking schools so I guess it's to be expected. I realized we don't talk about exercise much. Maybe it's not surprising. In any case, I've been getting back in shape and I started by replacing the junky old sneakers with a pair of Nike Free 7.0 trainers. The whole barefoot running craze really interests me, and these shoes are an incredibly comfortable start down that path. Any of you wearing similar, barefoot-emulating shoes? What do you think about the whole idea?
Matali Physics now supports Windows Phone 7
Matali Physics is advanced, cross-platform, fully managed 3D physics engine, intended for the .NET platform. The latest build of the engine introduces support for Windows Phone 7. Available demo also shows the full physical 3D UI on Windows Phone 7.

Day in the life: Computer game designer How to be a games programmer Must watch. EA Games. To get the Job:)
Computer Science Technology Game Programming  
 

Microsoft XNA Game Studio Express Library: Learning resources, downloads, support, and community. Microsoft XNA is composed of industry-leading software, services, resources, and communities focused on enabling game developers to be successful on Microsoft gaming platforms.

Microsoft XNA Game Studio 3.0 Microsoft XNA Game Studio is a toolset that makes creating great video games for Windows-based PCs, the Zune digital media player, and the Xbox 360 console (with an active premium XNA Creators Club subscription) easier than ever. .NET Framework

XNA Basics - Introduction  

For more XNA Programming Video's

Microsoft XNA Game Studio 3.0

.NET Framework

Microsoft Games Studio xBox games etc...Windows Games, XNA programming, etc..

Ultimate Game Programming is dedicated to bring game programming tutorials and source code. Quite a number of Coding Demo's to download and try out for free. Various Languages.

Gamasutra

Open Directory - Computers: Programming: Games

Nordic. The mission of the Nordic Game Program is to ensure access to quality Nordic computer games for children and young people.  Also Nordic Game search for Nordic game organisations or companies by name, field and/or country.

Open Dynamics Engine (ODE) An open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.

Simple DirectMedia Layer (SDL) A cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."

OpenGL 3D graphics language developed by Silicon Graphics. OpenGL support is built into Windows NT. You can see some examples by checking out the NT screensavers. Some 3D graphics accelerators have OpenGL acceleration built-in. When Windows 2000 was released, Microsoft started to use DirectX to speed up 3D operations instead of OpenGL. Some games today use OpenGL, and some use DirectX.

Direct3D vs. OpenGL: comparison summarize the main differences between SGI's OpenGL and Microsoft's Direct3D.

MySpace Opens Offices To Social Gaming Developers. A MySpace representative explained in an email to WebProNews, "MySpace is launching a pilot program that will bring social gaming developers in-house to create or extend their game titles. The MySpace Games Lab is a part of our effort to support developers by providing rapid feedback and helping them quickly turn around iterations of their game features."  Also see Social bookmarks

JOGL. The JOGL project hosts the development version of the Java® Binding for the OpenGL® API (JSR-231), and is designed to provide hardware-supported 3D graphics to applications written in Java. JOGL provides full access to the APIs in the OpenGL 2.0 specification as well as nearly all vendor extensions, and integrates with the AWT and Swing widget sets. It is part of a suite of open-source technologies initiated by the Game Technology Group at Sun Microsystems

SGI, Silicon Graphics Inc.  (Silicon Graphics)

Game Programming. Join 124,808 Programmers for FREE! Ask your question and get quick answers from experts. There are 2,172 online right now! We've got more than 500 tutorials and 2,000 snippets.

Allegro.cc is the most comprehensive website on the Internet pertaining to the Allegro Gaming Library. The Allegro library provides C/C++ programmers low level routines commonly needed in game programming, such as input, graphics, midi, sound effects, and timing. It is cross platform and works with many different compilers.

Allegro game programming library Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. Project file releases:-

SourceForge.net: Project File Releases: Allegro game programming library

The world's largest Open Source software development website

allegro-unstable 4.9.12 released (Sun, 05 Jul 2009 05:50:40 GMT)
Sun, 05 Jul 2009 05:50:40 GMT -
Released at Sun, 05 Jul 2009 05:50:40 GMT by tjaden
Includes files: allegro-4.9.12.zip (2432561 bytes, 1403 downloads to date), allegro-4.9.12.tar.gz (2141401 bytes, 301 downloads to date), allegro-4.9.12.7z (1631265 bytes, 203 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.11 released (Sun, 07 Jun 2009 10:42:27 GMT)
Sun, 07 Jun 2009 10:42:27 GMT -
Released at Sun, 07 Jun 2009 10:42:27 GMT by tjaden
Includes files: allegro-4.9.11.zip (2429897 bytes, 923 downloads to date), allegro-4.9.11.7z (1629952 bytes, 480 downloads to date), allegro-4.9.11.tar.gz (2139498 bytes, 334 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.10.1 released (Mon, 04 May 2009 10:34:21 GMT)
Mon, 04 May 2009 10:34:21 GMT -
Released at Mon, 04 May 2009 10:34:21 GMT by tjaden
Includes files: allegro-4.9.10.1.7z (1627701 bytes, 665 downloads to date), allegro-4.9.10.1.tar.gz (2124554 bytes, 372 downloads to date), allegro-4.9.10.1.zip (2319943 bytes, 911 downloads to date), allegro-4.9.10.1_diff.zip (4123 bytes, 255 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.10 released (Sun, 03 May 2009 07:36:45 GMT)
Sun, 03 May 2009 07:36:45 GMT -
Released at Sun, 03 May 2009 07:36:45 GMT by tjaden
Includes files: allegro-4.9.10.zip (2319793 bytes, 151 downloads to date), allegro-4.9.10.tar.gz (2124387 bytes, 102 downloads to date), allegro-4.9.10.7z (1627803 bytes, 98 downloads to date)
[Download] [Release Notes]
allegro-prerelease 4.4.0-rc1 released (Wed, 15 Apr 2009 21:40:02 GMT)
Wed, 15 Apr 2009 21:40:02 GMT -
Released at Wed, 15 Apr 2009 21:40:02 GMT by mmimica
Includes files: all440RC1.7z (3280205 bytes, 135 downloads to date), all440RC1_diff.zip (925689 bytes, 67 downloads to date), all440RC1.zip (5492132 bytes, 147 downloads to date), allegro-4.4.0-RC1.tar.gz (4993966 bytes, 146 downloads to date), allegro-enduser-4.4.0-RC1.tar.gz (1210742 bytes, 100 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.9.1 released (Wed, 25 Mar 2009 12:48:05 GMT)
Wed, 25 Mar 2009 12:48:05 GMT -
Released at Wed, 25 Mar 2009 12:48:05 GMT by tjaden
Includes files: allegro-4.9.9.1_diff.zip (16895 bytes, 448 downloads to date), allegro-4.9.9.1.zip (2337169 bytes, 2838 downloads to date), allegro-4.9.9.1.tar.gz (2145855 bytes, 666 downloads to date), allegro-4.9.9.1.7z (1646615 bytes, 1145 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.9 released (Mon, 23 Mar 2009 12:48:34 GMT)
Mon, 23 Mar 2009 12:48:34 GMT -
Released at Mon, 23 Mar 2009 12:48:34 GMT by tjaden
Includes files: allegro-4.9.9.zip (2336443 bytes, 342 downloads to date), allegro-4.9.9.tar.gz (2144669 bytes, 151 downloads to date), allegro-4.9.9.7z (1646062 bytes, 174 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.8 released (Mon, 09 Feb 2009 09:35:41 GMT)
Mon, 09 Feb 2009 09:35:41 GMT -
Released at Mon, 09 Feb 2009 09:35:41 GMT by tjaden
Includes files: allegro-4.9.8.7z (1603415 bytes, 879 downloads to date), allegro-4.9.8.tar.gz (2085426 bytes, 491 downloads to date), allegro-4.9.8.zip (2257751 bytes, 1760 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.7.1 released (Tue, 09 Dec 2008 11:10:05 GMT)
Tue, 09 Dec 2008 11:10:05 GMT -
Released at Tue, 09 Dec 2008 11:10:05 GMT by tjaden
Includes files: allegro-4.9.7.1.7z (1683840 bytes, 945 downloads to date), allegro-4.9.7.1_diff.zip (10411 bytes, 299 downloads to date), allegro-4.9.7.1.tar.gz (2234268 bytes, 441 downloads to date), allegro-4.9.7.1.zip (2506119 bytes, 1320 downloads to date)
[Download] [Release Notes]
allegro-unstable 4.9.7 released (Mon, 08 Dec 2008 12:28:35 GMT)
Mon, 08 Dec 2008 12:28:35 GMT -
Released at Mon, 08 Dec 2008 12:28:35 GMT by tjaden
Includes files: allegro-4.9.7.7z (1683533 bytes, 235 downloads to date), allegro-4.9.7.tar.gz (2232563 bytes, 168 downloads to date), allegro-4.9.7.zip (2505788 bytes, 217 downloads to date)
[Download] [Release Notes]

Sound (FMod) Firelight Technologies game audio systems.

Screaming Bee Te first online voice-changing clinic. The clinic is designed to help customers, who use MorphVOX voice-changing software, to optimize the sound of their online game voices.

Sploder is online game software that allows people to create cool games and publish them on the web. Sploder? even allows you to easily put Flash games on your site without having to learn Flash. 

Direct X, DirectX Links

Programming Languages and Computer Code and Scripting

Assembly, Low level languages  (This code speed things up)

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Game Making Programs (For none Programmers or those just starting out and want to try to make a game. Or just to have a go).

  ROBLOX Virtual Playworld ROBLOX is Free

Create buildings, vehicles, scenery, and traps with thousands of virtual bricks.

Visit your friend's place, chat in 3D, and build together.

Play with the slingshot, rocket, or other brick battle tools.

Be careful not to get "bloxxed".

  The 3D Gamemaker.

Now anyone can build their ideal game in seconds. With just one click of a mouse, you can create a uniquely playable game without needing any programming knowledge or artistic skills at all.

Offering over 12 billion gaming options, The 3D Gamemaker opens up a whole new concept in gaming, providing fun for all the family.

Instant and amazing results in seconds

Create a variety of exciting game scenarios with over 360 pre-made scenes

Over 500 3D objects

Over 320 Sounds

Save games as EXE files

Also see Dark GDK Programming source code

FPS Creator X10 - Direct X10 Technology Demo (Please note you don't need Vista or X10 Graphics to create Games with the standard FPS Creator)
With X10 Graphic you will, of course get better graphics.   More graphics card information
  FPS Creator sets a new benchmark in the game creation market by providing an easy-to-use yet highly flexible editing environment.

As its name implies this is a tool for creating action-packed FPS games with no programming or 3D modelling knowledge required.

Using an intuitive and visual Windows interface you literally paint your game world into the scene.

A vast range of 3D elements are included allowing you to paint hallways, corridors, gantries, walls, doors, access tunnels, ceilings, lifts, transporters, stairs and more. Segments intelligently attach themselves to each other - paint two corridor pieces side-by-side and they'll snap together seamlessly.

Switch to 3D mode and you drop in on your scene for pixel perfect placement of 3D entities. Place a light-switch on the wall and it'll intelligently control the dynamic lighting in the room.

<==FPS Creator X10 shown left

YoYo GameMaker Do you want to develop computer games without spending countless hours learning how to become a programmer? Then you've come to the right place. Game Maker allows you to make exciting computer games, without the need to write a single line of code. Making games with Game Maker is a lot of fun. Using easy to learn drag-and-drop actions, you can create professional looking games within very little time. You can make games with backgrounds, animated graphics, music and sound effects, and even 3D games! And when you've become more experienced, there is a built-in programming language, which gives you the full flexibility of creating games with Game Maker. What is best, is the fact that Game Maker can be used free of charge.

Game Editor (Game Editor is 100 percent open source GPL, GNU General Public License)  If your game is 100 percent open source GPL v3 too, then you never have to pay us for the licenses. Just get the source code and have fun! If GPL v3 does not work for you, we offer a "non-GPL" license (indie or site), that will help us to pay our developers.

The Game Creators delivering you affordable and cutting-edge game development tools. The products we've been building for over 8 years, and the companies we partnered with, all have one specific aim - to enable you to create whatever game you want on your PC. The process of creating your games should be fun, easy and not too heavy on the wallet. The products you need should not break the bank and there will be no more slaving all night over a hot keyboard just to get a simple 3D object onto the screen. With our products you can achieve impressive end results within a fraction of the development time and cost of other languages.

Sploder is online game software that allows people to create cool games and publish them on the web. Sploder? even allows you to easily put Flash games on your site without having to learn Flash.

Why you should use OpenGL and not DirectX

Direct X, DirectX Links

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Other Links

The Anatomy of a Game Design Document. (Don't build a game without one!!!) The purpose of design documentation is to express the vision for the game, describe the contents, and present a plan for implementation. A design document is a bible from which the producer preaches the goal, through which the designers champion their ideas, and from which the artists and programmers get their instructions and express their expertise.

How to manufacture game addiction. Gaming guru Sid Meier unpacks the psychology of gamers, and how to keep them coming back for more.

Control Your Computer With A Webcam (part 1) Control Your Computer With A Webcam (part 2)
Camspace Webcam Controller

CamSpace is a new fun way to play your favorite PC games! use Any Game and Any Webcam. CamSpace is absolutely free. Let the games begin!  Also control your computer with your webcam use the same software to use any object as a mouse.

Download CamSpace  Download the latest version. 

Developers Camspace Tutorials Gamecontroller

 A Free game to use with Camspace
CamSpace - Need For Speed ProStreeet   CamSpace with Garry's Mod
Games Free to download

Games Console Games


WebCam Links

iGame 3D

Video Game Sprites Sprite usually are small graphic elements which have position and time information associated with them. They often have a transparent background and can move independently over the top of other graphics without effecting the graphic they move over. This makes them ideal for things like characters' in a game that have to move about.

Cheat Engine is an open source tool designed to give you the upper hand in games, but also contains other useful tools to help debugging games and even normal applications.

Game Development Books and Resource's from kjellbleivik

The Internet Ray Tracing Competition is an open competition. Deadline for still image submission is every two months; for animations, every three months. Participants may use any 3D rendering program. The complete rules for stills and rules for animations spell out everything you need to know about submitting an entry. Ray Tracing is used to produce 3D images, quite often used in game programming.

  Google Code Search is now live -- it gives programmers a single place to search publicly accessible source code. It includes:- 

Google Code Search Support for precise searches using regular expressions, Google Pages. Restricts by language, license, or filename with advanced operators. A search index that includes billions of lines of code.    More Regular Expressions (Regex, regexp, RE, re)

 

Toribash is an innovative fighting game where YOU design the moves! Join us today, and pit your skills against other players all over the world. Earn credits by winning matches, then customize your character in the store! Trade items with other players. Win prizes in weekly tournaments. Climb the rankings. Earn your own Black belt. Better still: be one of the few who make it to 10th Dan! Toribash is Addictive! Try Wushu, Sumo, Kick Boxing, Sambo, Swords, Judo and more. Create fighting movies and post them on YouTube. Watch other players fight.

Chat with them. Defeat them

XNA Game Studio 4.0 for Windows Phone With Windows Phone 7 Series we're targeting the developers who work in small teams at large studios as well as the lone programmer working solo on their first mobile game title. We think this benefits all game developers and continues to grow the use of .NET for games for indies and high-end professionals alike.  More Programming Mobile Phones

Direct X, DirectX Links

Three Dimensional Graphics VRML, (Virtual Reality Modelling Language), and Stereo Graphic Images

Programming Languages and Computer Code and Scripting

Games Free to download

Games Console Games

Artificial Intelligence

Common Graphics and Video formats-

JPEG (.jpg) Also JBIG Joint Photographic Experts Group, JPEG, and Joint Bi-level Image experts Group, JBIG. As well as our members' site, it offers other useful sources of information about the JPEG and JBIG committees and their standards. JBIG is short for the 'Joint Bi-level Image experts Group'. This was (and is) a group of experts nominated by national standards bodies and major companies to work to produce standards for bi-level image coding. The 'joint' refers to its status as a committee working on both ISO and ITU-T standards. The 'official' title of the committee is ISO/IEC JTC1 SC29 Working Group 1, and is responsible for both JPEG and JBIG standards.

GIF and GIF89a (.gif) including animations and transparency. Graphics Interchange Format (tm) A standard defining a mechanism for the Graphics Interchange Format Data Definition

MPEG  (.mpg) (pronounced M-peg), which stands for Moving Picture Experts Group, is the name of family of standards used for coding audio-visual information (e.g., movies, video, music) in a digital compressed format. The major advantage of MPEG compared to other video and audio coding formats is that MPEG files are much smaller for the same quality. This is because MPEG uses very sophisticated compression techniques.

TIFF (.tiff) an acronym for Tag(ged) Image File Format. It is one of the most popular and flexible of the current public domain raster file formats. etc.

BMP (.bmp) Windows Bitmap image  Bit MaP Microsoft Windows

DICOM (.dcm)  Digital Imaging and Communations in Medicine Format Bitmap (used for medical imaging)

AVI  (.avi) AVI stands for Audio Video Interleave. It is a special case of the RIFF (Resource Interchange File Format). AVI is defined by Microsoft. AVI is the most common format for audio/video data on the PC. AVI is an example of a de facto (by fact) standard. AVI Overview by John F. McGowan, Ph.D.

JBIG-KIT implements a highly effective data compression algorithm for bi-level high-resolution images such as fax pages or scanned documents. JBIG-KIT provides a portable library of compression and decompression functions with a documented interface that you can include very easily into your image or document processing software. In addition, JBIG-KIT provides ready-to-use compression and decompression programs with a simple command line interface (similar to the converters found in netpbm).  JBIG1 patent information. By Markus Kuhn. For many years, the doubts about the patent situation have prevented the JBIG1 standard from becoming widely used on the Internet (e.g., not a single web browser has support for it integrated). As the author of a freely available JBIG1 implementation, I'm investigating the current patent license requirements for the JBIG1 standard, and this page summarizes what has been found out so far.

PNG home page Portable Network Graphics.  An Open, Extensible Image Format with Lossless Compression. Was designed to replace the older and simpler GIF format and, to some extent, the much more complex TIFF format. PNG (libpng)

TweakPNG. It's open source and a free download. TweakPNG is a low-level utility for examining and modifying PNG image files. It runs on Windows 95 or higher (98, ME, 2000, XP, etc.). In order to use it, you will need to be at least somewhat familiar with the internal format of PNG files.

Graphics, Graphics file formats Video and Images

Flash, Shockwave Relate Links

Freeware, shareware, downloads and software links Even More Freeware Shareware Links, Software Page
Freeware Extra. Free Software. Free Downloads  

Press Release List & Article Publishing Physical Publishing (Let the world know about your new game release)

Using a Covers for Software, Freeware, Games, Press Release, PDF, eZines and Newsletter Publishing will benefit.  Also see Software, Freeware Creation and Publishing

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Web Masters. Click Here Now to start making money. A Great opportunity to make some money. Receive 50% by offering your users Ton's of Keywords on A Great Portal websites. Our Affiliate Program Pays you 50% on Level 1 of Every Sale of our Text Link both searchable and static Text Link!

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